Please use this identifier to cite or link to this item: https://hdl.handle.net/10316/106024
Title: A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle
Authors: Romero, Juan 
Santos, Antonino 
Carballal, Adrian
Rodiguez-Fernandez, Nereida
Santos, Iria
Torrente-Patiño, Alvaro
Tuñas, Juan
Machado, Penousal 
Keywords: RealTimeBattle; genetic programming; robots; evolutionary robotics; evolutionary game; artificial intelligence; creative computation
Issue Date: 30-Nov-2020
Publisher: MDPI
metadata.degois.publication.title: Entropy
metadata.degois.publication.volume: 22
metadata.degois.publication.issue: 12
Abstract: RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming. The robot controllers created in the course of the experiments exhibit several different and effective combat strategies such as avoidance, sniping, encircling and shooting. To further improve their performance, we propose a function-set that includes short-term memory mechanisms, which allowed us to evolve a robot that is superior to all of the rivals used for its training. The robot was also tested in a bout with the winner of the previous "RealTimeBattle Championship," which it won. Finally, our robot was tested in a multi-robot battle arena, with five simultaneous opponents, and obtained the best results among the contenders.
URI: https://hdl.handle.net/10316/106024
ISSN: 1099-4300
DOI: 10.3390/e22121362
Rights: openAccess
Appears in Collections:I&D CISUC - Artigos em Revistas Internacionais

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